Further,
So I think such design is deliberate, strict, or to say correct. The dev->startBlock or endBlock is only a digital number. As for which physical block we map it to, we can just do it.
Best regards
GUXM
Hi,
I have the same question. I have tried to modify device.startBlock = 0, But I found that there is much code use 0 to check chunkId validation. So I have to map logical block n to physical block n-1. That is the dev->startBlock(=1) is mapped to physical block 0. It's OK now.
For example:
yaffs_PutChunkIntoFile()
{
existingChunk = tn->level0[chunkInInode & YAFFS_TNODES_LEVEL0_MASK];
... ...
if(existingChunk == 0)
{
in->nDataChunks++;
}
}
yaffs_DeleteChunk()
{
if( chunkId <= 0 )
return;
}
yaffs_GetObjectName()
{
else if(obj->chunkId <= 0)
{
char locName[20];
sprintf(locName,"%s%d",YAFFS_LOSTNFOUND_PREFIX,obj->objectId);
strncpy(name,locName,buffSize - 1);
}
}
Best regards
guxm
======= 2004-06-15 21:39:00 您在来信中写道:=======
>In lots of the source files, the following line of code is used
>
><code>
> device.startBlock = 1; // Don't use block 0
></code>
>
>Having searched through the docs and sources, I've found no clue why block
>0 is different that the rest of the device blocks.
>
>Please, anyone, enlighten me.
>
>Thanks,
>Jacob Dall
>
>
>
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